Mock-up of the native Game-settings generator — real design, not wired. Grouped & searchable; writes server.cfg + the map/launch settings, then restarts. Plugin settings live on the Mods tab.
🔎
🧨 Wipe
⚠️ A wipe erases the map + everyone's bases. Nothing here wipes unless you set it. It fires once on the next restart, then flips itself back to “Off.”
Wipe on next restart
One-shot. Pick what to clear, hit Apply & restart. Auto-resets to Off after.
Auto-wipe map on the forced monthly update optional
Rust forces an update the 1st Thursday each month — the map has to refresh then. This wipes the map automatically on only that update (keeps blueprints), so you're never caught out.
🪪 Identity & browser 4▸
Server name
server.hostname — shown in the server browser
Description
server.description
Header image URL
server.headerimage — 512×256 banner
Max players
server.maxplayers
🗺️ World & map 4▸
Map type
server.level
World size
server.worldsize · 1000–6000 (changing this = new map on restart)
World seed
server.seed · same seed+size = same map
Game mode
server.gamemode
🎮 Gameplay 5▸
PvE (no player damage)
server.pve
Tickrate
server.tickrate · 10–60
Save interval (sec)
server.saveinterval
Craft time scale
craft speed multiplier
Kill feed (Death Notes)
managed by the Death Notes plugin — Mods tab
via plugin
🪓 Decay & world rates 4▸
Decay scale
decay.scale · 0 = decay off (yours is off)
Upkeep cost scale
decay.upkeep
Gather rate note
vanilla has no global gather convar — use the Gather Manager plugin (Mods tab)
via plugin
Corpse despawn (min)
server.corpsedespawn
🔌 Networking & RCON 3 · advanced▸
Query port
managed by the panel (allocation)
RCON port
managed by the panel (allocation)
Rust+ app port
app.port · companion app (needs ≥10000)
Apply & restart — writes server.cfg + updates the map/launch settings, then restarts. Changing map size/seed or wiping regenerates the world.